/**
* jQuery.UI.iPad plugin
* Copyright (c) 2010 Stephen von Takach
* licensed under MIT.
* Date: 27/8/2010
*
* Project Home: 
* http://code.google.com/p/jquery-ui-for-ipad-and-iphone/
*/


$(function() {
  //
  // Extend jQuery feature detection
  //
  $.extend($.support, {
    touch: "ontouchend" in document
  });
  
//
// Hook up touch events
//
$.fn.addTouch = function() {
        if ($.support.touch) {
                this.each(function(i,el){
                        el.addEventListener("touchstart", iPadTouchHandler, false);
                        el.addEventListener("touchmove", iPadTouchHandler, false);
                        el.addEventListener("touchend", iPadTouchHandler, false);
                        el.addEventListener("touchcancel", iPadTouchHandler, false);
                });
        }
};

});


var lastTap = null;      // Holds last tapped element (so we can compare for double tap)
var tapValid = false;      // Are we still in the .6 second window where a double tap can occur
var tapTimeout = null;      // The timeout reference

function cancelTap() {
  tapValid = false;
}


var rightClickPending = false;  // Is a right click still feasible
var rightClickEvent = null;    // the original event
var holdTimeout = null;      // timeout reference
var cancelMouseUp = false;    // prevents a click from occuring as we want the context menu


function cancelHold() {
  if (rightClickPending) {
    window.clearTimeout(holdTimeout);
    rightClickPending = false;
    rightClickEvent = null;
  }
}

function startHold(event) {
  if (rightClickPending)
    return;

  rightClickPending = true; // We could be performing a right click
  rightClickEvent = (event.changedTouches)[0];
  holdTimeout = window.setTimeout("doRightClick();", 800);
}


function doRightClick() {
  rightClickPending = false;

  //
  // We need to mouse up (as we were down)
  //
  var first = rightClickEvent,
    simulatedEvent = document.createEvent("MouseEvent");
  simulatedEvent.initMouseEvent("mouseup", true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
      false, false, false, false, 0, null);
  first.target.dispatchEvent(simulatedEvent);

  //
  // emulate a right click
  //
  simulatedEvent = document.createEvent("MouseEvent");
  simulatedEvent.initMouseEvent("mousedown", true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
      false, false, false, false, 2, null);
  first.target.dispatchEvent(simulatedEvent);

  //
  // Show a context menu
  //
  simulatedEvent = document.createEvent("MouseEvent");
  simulatedEvent.initMouseEvent("contextmenu", true, true, window, 1, first.screenX + 50, first.screenY + 5, first.clientX + 50, first.clientY + 5,
                                  false, false, false, false, 2, null);
  first.target.dispatchEvent(simulatedEvent);


  //
  // Note:: I don't mouse up the right click here however feel free to add if required
  //


  cancelMouseUp = true;
  rightClickEvent = null; // Release memory
}


//
// mouse over event then mouse down
//
function iPadTouchStart(event) {
  var touches = event.changedTouches,
    first = touches[0],
    type = "mouseover",
    simulatedEvent = document.createEvent("MouseEvent");
  //
  // Mouse over first - I have live events attached on mouse over
  //
  simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
                            false, false, false, false, 0, null);
  first.target.dispatchEvent(simulatedEvent);

  type = "mousedown";
  simulatedEvent = document.createEvent("MouseEvent");

  simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
                            false, false, false, false, 0, null);
  first.target.dispatchEvent(simulatedEvent);


  if (!tapValid) {
    lastTap = first.target;
    tapValid = true;
    tapTimeout = window.setTimeout("cancelTap();", 600);
    startHold(event);
  }
  else {
    window.clearTimeout(tapTimeout);

    //
    // If a double tap is still a possibility and the elements are the same
    //  Then perform a double click
    //
    if (first.target == lastTap) {
      lastTap = null;
      tapValid = false;

      type = "click";
      simulatedEvent = document.createEvent("MouseEvent");

      simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
                           false, false, false, false, 0/*left*/, null);
      first.target.dispatchEvent(simulatedEvent);

      type = "dblclick";
      simulatedEvent = document.createEvent("MouseEvent");

      simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
                           false, false, false, false, 0/*left*/, null);
      first.target.dispatchEvent(simulatedEvent);
    }
    else {
      lastTap = first.target;
      tapValid = true;
      tapTimeout = window.setTimeout("cancelTap();", 600);
      startHold(event);
    }
  }
}

function iPadTouchHandler(event) {
  var type = "",
    button = 0; /*left*/

  if (event.touches.length > 1)
    return;

  switch (event.type) {
    case "touchstart":
      if ($(event.changedTouches[0].target).is("select")) {
        return;
      }
      iPadTouchStart(event); /*We need to trigger two events here to support one touch drag and drop*/
      event.preventDefault();
      return false;
      break;

    case "touchmove":
      cancelHold();
      type = "mousemove";
      event.preventDefault();
      break;

    case "touchend":
      if (cancelMouseUp) {
        cancelMouseUp = false;
        event.preventDefault();
        return false;
      }
      cancelHold();
      type = "mouseup";
      break;

    default:
      return;
  }

  var touches = event.changedTouches,
    first = touches[0],
    simulatedEvent = document.createEvent("MouseEvent");

  simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
                            false, false, false, false, button, null);

  first.target.dispatchEvent(simulatedEvent);

  if (type == "mouseup" && tapValid && first.target == lastTap) {  // This actually emulates the ipads default behaviour (which we prevented)
    simulatedEvent = document.createEvent("MouseEvent");    // This check avoids click being emulated on a double tap

    simulatedEvent.initMouseEvent("click", true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
                            false, false, false, false, button, null);

    first.target.dispatchEvent(simulatedEvent);
  }
}



